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Architecture Arcade
Architecture Commune Arcade
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The IDisplayModule interface. More...
#include <IDisplayModule.hpp>

Public Member Functions | |
| virtual | ~IDisplayModule ()=default |
| virtual void | update (double delta, Arcade::ECS::IEventManager &eventManager, Arcade::ECS::IEntityManager &entityManager)=0 |
| function that will be called each frame by the core More... | |
The IDisplayModule interface.
This concret class will be created by the game .so and will be destroyed by the .so through getDisplayModule() method and destroyDisplayModule() method
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virtualdefault |
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pure virtual |
function that will be called each frame by the core
This function is called right after the update of the IGameModule
| eventManager | the event manager (you must add events) |
| entityManager | the entity manager |